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Raids: Night Tide Missions Update

The live [MISSIONS!] title — what it adds, what it does not replace, and how to farm it.

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Missions Update

The Roblox title is currently [MISSIONS!] Raids: Night Tide. That bracket is the update name. Missions are structured tasks layered onto the same open world. They are not a new game mode that deletes stealth, vehicles, or Fortresses.

This page is how to treat Missions so they double as progression instead of as busywork.

What Missions are for

  • Extra Cash besides satellite loot
  • Extra XP toward rank and prestige
  • A reason to visit a biome you were ignoring
  • Sometimes a pointer at a satellite you still needed for a Fortress

If a mission sends you to a small base you have not finished, that is the best kind of mission. You get the unlock and the payout.

What Missions are not

They are not a skip for the Fortress lock. They are not PvP contracts. They are not a replacement for codes. TURRETS and CLANS still live in Shop.

They also do not make the ARX-160 into an AN-94. Spend mission Cash using the budget tool the same way you spend code Cash.

How to run a mission without wasting a squad

  1. Read the mission text before you spawn a Chinook. If it is a document burn, bring C4 and a rifle, not a sightseeing helicopter.
  2. Stack it with a satellite you needed anyway. How to raid still applies.
  3. Finish the interact. Mission UI and raid UI can both be picky about leftover defenders.
  4. Turn it in before you prestige, in case the mission is rank-gated.

If the mission is in Uptown, use the Uptown route. Do not invent a new personality because the word Mission appeared.

Squads and Missions

One mission board, three people. Share the objective. Do not split across three unrelated missions and then wonder why nobody is at the door. Squad roles still hold.

VIP 2x Cash makes mission payouts juicier. Double XP makes the XP half juicier. Neither is required. Recruits should run the free board until a vest exists.

When Missions change the wiki

If a mission introduces a new interact that the Fortress page does not mention, we will update that page. Until then, assume documents, C4 plants, and room holds. Do not assume a boss phase that no HUD has shown.

If a mission asks you to use a vehicle, still dismount for the stack. The mission tracker cares about the interact, not about your airtime. Vehicles already covered that ego trap.

If a mission is in a biome whose Fortress you already opened, it is a Cash/XP farm. Take the stealth kit and be greedy with ammo. If the biome is still locked, treat the mission as a satellite that happens to pay extra.

Turn in before you hop instances. A 16-player server swap is a good way to lose a completed tracker if you never clicked the complete control.

If the board is empty, you already did the work. Go Fortress or go prestige. Do not invent extra chores because a YouTube video said the word mission forty times.

Missions are a to-do list on top of the raid loop. Check the list. Then go raid.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Do I have to complete Missions to unlock a Fortress?

Fortresses still want small bases. A mission that happens to be on that base is bonus, not the lock itself.

Are Missions daily?

Treat the board as refreshing content. Log in, read what is there, do not assume a 24-hour timer we have not seen published.

Can I finish Missions solo?

Yes. Same as satellites. Squads are faster, not mandatory.

Do Missions expire my codes?

No. Codes expire on their own. Missions are a separate Cash pipe.