Raids: Night Tide Biome Map
Hangar, Observatory signage, Uptown glass, marketing dunes — and the Fortress that sits behind each one.
Raids: Night Tide is an open-world PvE shooter on Roblox by Prime of a Lime. It launched on May 5, 2026. Servers hold 16 players. Other people in your instance are squadmates, not enemies. The map is not one endless raid. It is biomes. Each biome has small bases. Clear those bases and that biome’s Fortress opens. Clear a different biome and you get a different Fortress. That loop is the atlas.
This page names the areas HUD labels and official stills actually show: the Airport hangar at night, Observatory signage on the minimap, Uptown’s urban glass, and coastal dunes from marketing. It will not invent a twenty-zone numbered list. If a name is not on a compass, a still, or a live objective, it is not here.
If you just spawned as Recruit, start with getting started and redeem live working codes before you walk an apron in a T-shirt. Then pick a first biome here instead of sprinting at city glass.
How a biome unlocks
The official line Recruits skip: clear the small bases to open the Fortress, in each biome. Fortresses are per biome. Finishing Uptown satellites does not open an airport Fortress. You can wander with the Fortress sealed. You just cannot finish that biome’s raid loop.
Small bases are compounds with AI, cameras, sometimes turrets, and an objective. Sessions show document burns after the last defender drops. Official stills show C4 on steel doors. The Missions update can stack extra tasks on the same compounds. The interact prompt often waits until leftover defenders are gone. If it never appears, you missed someone. Check the minimap.
The method does not change when the skyline does. Use the five beats on how to raid bases: park off-angle, stack, plant, clear, finish, leave. Quiet versions live on stealth tactics. The large version is the Fortress walkthrough. Clearing a biome is not a 100 percent collectathon. Fortress open: stop sweeping tourist roofs. Fortress locked: a satellite is unfinished. Markers beat vibes.
Airport hangar — night raid
The hangar under a moon is the postcard. Fog, apron, tower, turrets on the approach, C4 on hangar panels, documents in an interior room. The night still on this wiki is the lesson: three raiders, one planting, two covering. Copy that picture.
This is the best first biome while you still carry the starter ARX-160 and Glock 17. Distances are readable. Darkness forgives a lean. Night vision actually helps. F cycles Light / Laser / Night Vision — a white light on a dark apron is a flare. E plants C4 when the prompt says C4. Those binds are on controls.
Do not ram the Scout through the hangar door. Park off-angle, walk the last stretch, raid on foot. Vehicles and helicopters rotate you. They do not batter doors.
Turrets explain the code name TURRETS. Cover, peek, relocate. Do not duel a turret with a Glock. As of late August 2026, TURRETS pays 3,000 Cash and CLANS pays 5,000. DOUBLE and RELEASE are expired. Spend the 8,000 on a vest and a rifle with the Cash budget tool, not on a second pistol skin. Rank the rifle on the weapon ranking. Armor notes live on the gear hub.
Observatory — compass, not a secret campaign
Airport and Observatory labels show on the minimap and HUD. They are not flavor. They are rooms and compounds you still have to sweep when an interact refuses. Treat Observatory as a marked site, the same way you treat any satellite. Do not invent a lore tour, a unique boss, or an Observatory-only gun. The HUD has not shown those things.
If a mission points at Observatory signage, take the same kit you take to any small base: rifle, vest, C4, grenade. Read the mission text. Run the same five beats.
Uptown — urban glass, vertical
Uptown is the city biome: glass towers, wide avenues, palm-lined sidewalks, AI holding interiors instead of foggy runways. Stealth here is interiors and side streets, not darkness. Night vision in daylight is a green filter. Helicopters over the avenue light up every window. The first clear is faster on the ground.
Uptown is a terrible first map with an empty vest. Do one hangar or industrial satellite first. Then use how to clear Uptown. Clearing Uptown unlocks the Uptown Fortress, not every Fortress on the server. A knife on an empty avenue is a screenshot. Swap to a rifle before a lobby.
Coastal dunes — marketing ground
Coastal dunes appear in marketing stills. Open sand is the place you may sprint. Hangar aprons are not. This wiki does not have a named dune capital, a unique Fortress title, or a dedicated clear video, so this page will not invent them.
Treat dunes as open ground between compounds. A Scout crosses them without jogging you through turret sightlines. A helicopter is loud and useful for hills and water after you already own the next marker. Insert on a back road. Dismount. Raid on foot. If a still shows water and sand and you cannot find a question-mark ping, you are sightseeing. Find a compass label. The raid is the label.
Suggested order for a Recruit night
- Redeem live codes. TURRETS and CLANS. Skip DOUBLE and RELEASE.
- Buy helmet and vest. Upgrade the ARX-160 if Cash remains.
- Clear one small airport or industrial base with a document or C4 objective.
- Only then open Uptown.
- When that biome’s satellites are done, run its Fortress.
- Pick the next biome and repeat. A mission that sends you to a biome you were ignoring is free progress.
The server holds 16 players. Other raiders in your biome are help. Join a stack already in a hangar or take a different satellite. Do not C4 a door someone else is holding. Solo is possible. Solo is slower. Squads are the intended difficulty.
What this map will not pretend
We will not number biomes the HUD does not number. We will not invent damage tables. We will not paste a video ID we cannot stand behind. When a new compass label appears, this page will name it. Until then, Airport hangar, Observatory signage, Uptown, and coastal marketing dunes are the honest list.
The biome is the lock. The Fortress is the door you earned. Walk the small bases correctly and the map opens the same way every time.
Frequently Asked Questions
Quick answers to the most common questions.
How many biomes are there?
HUD and stills confirm an Airport hangar area, Observatory signage, Uptown, and coastal dunes in marketing. We do not publish a fake total.
Does clearing Uptown unlock every Fortress?
No. Fortresses are per biome. Uptown satellites open the Uptown Fortress only. See the Fortress walkthrough.
Is Observatory its own biome?
It is compass and minimap signage for a site you still have to sweep. Do not treat it as a secret campaign or a unique gun pool.
Should Recruits start in Uptown?
Not on the ARX-160 and a T-shirt. Do a hangar or industrial satellite first. Read getting started, then come back to this map.
Do the coastal dunes have a named Fortress?
Not on any HUD we have seen. Treat dunes as open ground between compounds until a compass label says otherwise.
Can other players attack me in a biome?
No. The game is PvE. A 16-player server is a squad pool, not a deathmatch between biomes.